Last month the Spanish website Deus Ex Machina launched a literary contest, and I decided to participate. My story was among the winners, and if you can read Spanish, you can read it directly in the site of the contest. I’m very happy with the result, considering there were some very good stories submitted. I […]
Why we shouldn’t compare videogame writing with books writing.
(Español) The use of the unrealiable narrator in videogames, with Dragon Age 2 as an example
My Youtube channel has two new videos you might like: The first one is a montage called “How video games say I love you”, and it uses clips from many different games to show how romance stories in video games say “I love you”. If you like Bioware games (Mass Effect, Dragon Age), as well as […]
It’s hard to classify the video-game “To the moon”, although most people agree that it’s not exactly a “game”. As “players” we don’t do much, and our intervention is there only to move the story forward. There are no major challenges, or skill requirements, or difficult puzzles (there a few, and they are simple). And […]
There are many theories about why videogames are so succesful, and it’s no wonder. Nowadays videogames industry is richer than movies, and their users went from being a bunch of “geeks” to pretty much everyone. I’m not trying to do any serious investigation in this post, I’ll just explain the two main reasons why, in […]
Today I wanted to talk about something that’s not really related to this blog’s normal content, but I think is interesting. The special edition of the videogame “Machinarium” is about 7 pounds (a bit less than 8 and a half euros) in the UK Amazon website. But if we go to the Spanish shop (Amazon.es) […]